Understand people before designing solutions.
Research isn’t a phase. It’s the habit of asking who this is for and what they’re really trying to get done.
Make the complex feel simple.
Complex workflows don’t need complex screens. I look for the step that can disappear.
Users and business, both served.
A good product earns its keep. I design for the outcome both sides need, and say so when they pull apart.
Accessible and scalable by default.
Contrast, focus states and tokens are part of the craft, not polish bolted on at the end.
Design is a team sport.
The best ideas survive contact with engineering, product and business. I bring those people in early.