How and Why I Started as a Designer
My design journey actually kicked off with a T-shirt business I ran back in school. I wasn’t thinking about grids, UX flows, or user personas then, I was just trying to make cool tees people would actually want to wear. That little hustle sparked something in me: the idea that design could connect with people in a real, everyday way.
After school, I officially started as a graphic designer, cutting my teeth on logos, posters, and pretty much anything that needed color and type. Over the years, I kept leveling up, from shaping visuals to shaping full-on experiences. That path eventually led me to product design, where I could combine creativity, strategy, and problem-solving into one craft. Looking back, it feels less like a career switch and more like a natural evolution.
What I Do for Work Currently
Right now, I spend most of my days turning messy ideas into clean, usable products. Think of me as a translator. I speak “stakeholder,” “engineer,” and “user” fluently, and my job is to make sure they all understand each other without anyone flipping a table.
I work across product design, UX, and visual design, balancing strategy with execution. It’s part art, part psychology, part diplomacy and occasionally part therapy (yes, I’ve calmed down heated feature debates). At the end of the day, the best part is seeing something I designed actually being used and loved by people.
My Skills
I’ve built up a toolkit that goes beyond just Figma shortcuts (though I’m dangerously fast with those). My core skills revolve around UI/UX design, product design, visual design, and motion design, with a side of strategic thinking. Basically, if it involves pixels, flows, or experiences, I’ve probably tinkered with it.
But skills are more than software badges, I know how to simplify complexity, make interfaces intuitive, and collaborate without causing chaos. I like to think my superpower is spotting what users need before they even say it. That, and making slide decks look so good, they could almost walk a runway.
My Little Wins
I’ve had the privilege of working on some projects that made a real impact — like designing for platforms that raised billions, or rethinking digital experiences that thousands use daily. Sure, that sounds big, but I see every project as a collection of “little wins” that add up.
Sometimes the wins are huge, like contributing to the largest IPO in the Middle East. Other times, they’re smaller but just as satisfying like redesigning a flow that cuts user frustration in half. To me, achievements aren’t just about scale, they’re about creating something that genuinely makes life easier (and earns a fist bump from the dev team).
My Tech Stack
I design with intention. Every tool I use, supports how I think, create, and deliver impact. From wireframing to storytelling, from prototyping to scaling, these are the
platforms that power my work.
Figma
My primary canvas for designing, prototyping, and collaborating — where product ideas come to life.
Framer
For building interactive web prototypes and live concepts — fast, flexible, and no code.
Adobe Creative Suite
Go-to for visual polish, branding, and design assets across Photoshop, Illustrator, and After Effects.
ChatGPT + Claude
Go-to for visual polish, branding, and design assets across Photoshop, Illustrator, and After Effects.
Lovable
A tool I use for building and testing product experiences, accelerating the 0→1 journey.
MidJourney
My space for visual exploration — from moodboards to creative concepting and storytelling.
What I Do for Fun
When I’m not designing, you’ll probably find me geeking out over tech trends or sketching ideas that may or may not become my “next big thing.” I’m also a fan of exploring new cultures, foods, and music because inspiration doesn’t always come from Dribbble, sometimes it’s from street food or a random playlist.
I like to keep creativity alive in non-work ways too from dabbling in motion graphics to obsessing over clean, minimal interiors. Basically, fun for me means anything that keeps my imagination moving (and yes, that sometimes includes Netflix marathons in the name of “visual storytelling desk research”).
My Dream
My dream is pretty simple: to design products that people can’t imagine living without. I’m not chasing “cool for the sake of cool” I want to work on things that actually solve problems and bring delight in everyday life. If someone says, “this app just makes sense,” I’ll know I’ve done my job.
Long term, I’d love to build and lead design systems that shape how people experience technology at scale. Maybe even mentor and help the next generation of designers avoid some of the mistakes I made. Think of it as leaving behind more than a portfolio a legacy of thoughtful, human-centered design.